a natural-born tinkerer. My superhero is MacGyver.
a system thinker through observing and questioning.
a trained industrial designer, but post-industrialize everyday human lives.
pursuing tangible experiences, but living with a digital geek.
interested in sustainability and social justice.
enjoying meeting people, playing music, wandering, taking photos, cooking, stargazing.
Résumé : Download a print version | text version
Vessel New York, NY (Aug.2016 – present)
- Researched user experiences in its pilot phase as a startup: a social impact venture innovating environmental behavior
- Produced social media contents for a crowdfunding campaign
- Outreached related communities for a sustainable business launch
The Extrapolation Factory New York, NY (Dec.2015 – Mar.2016)
- Visualized sSpeculative design framework for Elliott P. Montgomery and Chris Woebken
- Illustrated the future products for the book ‘The Extrapolation Factory Operator’s Manual’ (published in August 2016)
Tishman Environment and Design Center New York, NY (Apr.2015 – Aug.2015)
- Researched waste pellet industry as a future fuel and forecasted its potential for Professor Ana Baptista
- Designed the office layout for the collaborative environment and student engagement
- Executed the center’s new semester roadmap in the entire school
FURSYS Inc. Seoul, South Korea (Jan.2008 – Aug.2013)
Senior Industrial Designer
- Proposed multiple ergonomic chair design for home and office use (One of the product Ringo, the sales have been skyrocketed up to fifty times greater than average in sales since its release in 2011. It accomplished as the best product for B2C market in the company’s history.)
- Managed the whole projects and actively participated in the production process and marketing
- Led training of design process and upholstery technic for new recruits and interns, nominated as the best in-house instructor in 2011
PARSONS SCHOOL OF DESIGN, THE NEW SCHOOL New York, NY (Aug.2014 – May 2016)
- MFA Transdisciplinary Design, Dean’s Scholarship
- Thesis: Nonliving Stakeholders: Reimagining the relationship between humans and objects in a throwaway economy
SOOKMYUNG WOMEN’S UNIVERSITY Seoul, South Korea (Mar.2003 – Aug.2008)
BFA Industrial Design
- CONTRIBUTION – “Object as a stakeholder – New Perspective to Respond to Climate Change“, Touchpoint Vol.8 No.2., Service Design Network (2016)
- WORKSHOP PLANNING & FACILITATION
- Design Thinking workshop with TYTHE design and Be Social Change for StoryCorps (2016)
- Rockaway Empowerment Workshop with ShoreCorps in Rockaway, NY (2015)
- Design Strategy Studio for Casper (2015)
- Designing for Financial Empowerment with DESIS Lab (2015)
- Community-Led Resiliency (2014)
- Humanity in Action Conference (2014)
- Pumpkin Hacking Workshop with Emerging Leaders in Technology and Engineering Inc. (ELiTE) (2014)
- PATENT – Swivel Chair in design patent (Korean Patent Number: 3006608600000, 2012)
- RINGO (children’s study chair)
- German Design Award 2014
- Japan Good Design Award 2014
- iF Product Design Award 2013
- Ergonomic Design Award 2013
- Red Dot Award : product design 2012 “red dot”
- Korea Good Design Award 2011 “Award of the Administrator PPS”
- M10 (multipurpose chair)
- Red Dot Award: Product Design 2010 “red dot”
- IDEA 2010 “Finalist”
- CO-TRANSLATION – Translated into Korean of the book Make Space: How to Set the Stage for Creative Collaboration, D.School (2012)
- EXHIBITIONS – Exhibited in Design Made in Seoul as a team (2005)
- VOLUNTEER WORK – Teaching assistant in Korea Yukyoung School, Seoul Gyeongun School: School for mentally retarded children (2003-2005)
- STRATEGIC SKILLS – System design, Design process, Design methods, Critical thinking, Diagramming, Framework, Workshop planning and facilitation
- MAKING SKILLS – Professional sketching, Model making, Prototyping, Ergonomics, CMF consulting, furniture production
- SOFTWARE -Adobe Illustrator, Photoshop, InDesign, Premiere, After Effects, Pro/Engineer, SolidWorks, AutoCAD, Showcase®, Sketchbook®, WordPress
- LANGUAGES – Korean and English
(updated in November 2016)
The happiness from helping others led me to become a designer.
1. Face with a complex issue
I’m enthusiastic about working on human social issues.
2. Unravel the situations
I do love unraveling complex issues. I approach the issue holistically and identify questions to frame the problems.
3. Find an important but underserved stakeholder
I focus on economically, environmentally, and socially marginalized groups of people to enhance the equity of lives.
4. Approach the situation in various angles
I bring a multidisciplinary perspective to the situation.
5. Try out diverse design methods
I use research tools and design methods to draw a positive future.
6. Materialize positive scenarios
I materialize and implement the ideas into a real world with technical design skills.